- The puzzles in the game are absolutely brilliant. You can tell that a lot of thought and effort has gone into the puzzles, and that’s what makes them stand out.
- The atmosphere in the game is something I really enjoyed. It has a strange vibe running throughout your time with the game, and it actually makes it unique.
- I liked that the game is short and in my opinion the game has the perfect length to it because games of this type often overstay their welcome.
- I actually enjoyed the story and plot in the game. Yes the story can be a bit farfetched at times, but the voice over work is actually good.
- The controls in the game were way to finicky and the awkwardness was sometimes off-putting.
- Walking at a snail’s pace gets tedious very quickly and it frustrated me that there was no way to speed things up.
- Going through your inventory can sometimes be very annoying, and the main reason for that is because of the clunky style they’ve implemented.
- I found the level design in the game to lack ambition at times, and it just feels generic sometimes.
All in all I’ve heard good and bad things about Dying: Reborn and I must admit that when I was playing the game there were good and bad things about the game, and at times the bad can outweigh the good which is a shame. I will say however that I thought the puzzles in the game were some of the most intricately designed puzzles I’ve ever played, and I was very thankful with the amount of effort that’s gone in here. Unfortunately though the controls when taking part in these puzzles can be very awkward at times, and in my opinion the controls cause frustration where there doesn’t need to be. I also got frustrated with how slow you travel in the game and I was amazed that they didn’t include a run button. Some people I’ve spoke to said they didn’t like the story in the game, but I actually quite enjoyed it and the voice over work did a great job of creating a strange and weird atmosphere. Speaking about the atmosphere I thought the strange vibe was done really well and in my opinion it kind of gave the game a unique feel. What didn’t feel unique though was the inventory, and the inventory did a great job of annoying me because it just feels clunky and unresponsive throughout. The presentation side of the game is nothing special, but it does just enough to make an impact. Visually the game can look a bit ugly at times but the accompanying sound design is actually pretty good and it sets the scene very well at times. At the end of the day I’m not sure which genre Dying: Reborn wants to be in, and this confusion actually takes away from the game. I definitely wouldn’t call it a horror game because it isn’t scary, but I would probably call it a puzzle adventure game and when it’s like this I actually enjoyed the game. Dying: Reborn is either a game you’ll like or dislike and because of that I can’t fully recommend it, which is a shame because it does have a few unique moments.
I rate Dying: Reborn 6/10.
Written by: gerrardnum8 (Dean Martin)
Developer: E-Home Entertainment/NEKCOM
Publisher: E-Home Entertainment
Release Date (Xbox One): October 31, 2017