- The presentation side of the game is right up my alley and I think the visuals and sound design do a wonderful job of enhancing the gameplay.
- I was very impressed with the control scheme that has been placed in the game because they’ve done a good job of keeping things simple and responsive.
- Whilst some people may not like the story that’s present in the game I actually found it to be pretty decent and I liked the humour that was included.
- In terms of content there a decent amount for you to sink your teeth into and some of the content is pretty enjoyable for quite a while.
- The difficulty curve is a problem throughout your time with the game and the high difficulty will definitely be off-putting for some.
- I found the combat to be a little slow and clunky most of the time and it was hard to find some fun with this aspect of the game.
- Enemies in the game lack in terms of variety and they all pretty much play the same way, which does make things become tedious.
All in all strategy games are either something you love or hate and the people that hate them won’t find anything in Masters of Anima that will change your mind, in fact it will probably make you hate this specific genre even more. Don’t get me wrong it’s not a bad game by any means and it did provide me with some enjoyable moments but in the end it suffers with a few glaring problems that stop it from being placed in the higher echelons of strategy games. It does however get some aspects I consider important right, and I especially found that to be the case with the controls. The controls in the game are thankfully simple and most importantly they remained responsive throughout, which was a relief because the game is very unforgiving. In my opinion the difficulty curve is way too high and I found this to harm the fun factor quite a lot which is a shame because I did enjoy some of the content that was present in the game. Speaking about content there is quite a lot for you to get to grips with and when you finally manage to get past the hard-core difficulty you will find yourself having quite a few enjoyable moments. Unfortunately though these moments don’t seem to last long and that’s mainly down to the tedious combat in the game. The main reason why I’ve labelled the combat tedious is because everything about it feels slow and clunky and in the end you just end up getting bored, which is a shame. The enemies also don’t help when it comes to the combat side of things and that’s mainly down to each enemy pretty much playing out the same way and the lack of variety becomes quite noticeable almost immediately. Thankfully there is something that does have quite a bit of variety and that thing is the story. I found the story to be very charming and it kept me interested more than I thought it would and I think that was because the story has a nice amount of humour included. Another thing I found to be charming about the game was the presentation. The visuals and sound design are perfect in my opinion and in a way they make the game have a unique edge to it, which is great. At the end of the day Masters of Anima could have been so much more and it would’ve been much more if it didn’t have the problems it unfortunately has. These problems spoil the fun factor and make things become a chore, which is a shame because they do get quite a lot right. If you’re a fan of strategy games then you will find something in this game that will tickle your fancy and despite its problems it probably just does enough to get a small recommendation from me.
I rate Masters of Anima 6.5/10.
Written by: gerrardnum8 (Dean Martin)
Developer: Passtech Games
Publisher: Focus Home Interactive
Release Date (Xbox One): April 10, 2018