- The RPG mechanics in the game are pretty decent and they have a surprising amount of depth to them, which in turn creates some enjoyable moments.
- I really enjoyed the presentation side of the game and I think the old-school retro visuals and sound design give the game a unique feel to it.
- There is a great deal of strategy involved in this game and I found it quite fun working out my next moves and battle plans.
- Unfortunately the game has quite a few technichal issues and one issue in particular is potentially game-breaking.
- The game’s difficulty curve can be a big problem at times and any enjoyment you get can get lost because of this.
- In terms of content there isn’t a huge amount of content for you to get to grips with and the replayabilty suffers because of this.
- There isn’t much variety in terms of the enemies you face and fighting the same enemies time and time again can make things become a little tedious.
- I found the controls to be a little finnicky at times and they didn’t always remain responsive.
All in all old-school RPG games played a massive part in my childhood and I found them to be my go to games when I was younger. Unfortunately there hasn’t been an abundance of old-school RPG’s in recent year’s and the one’s that have been released haven’t been the best to say the least. I was hoping that would change with the release of Runestone Keeper, but despite it being enjoyable at times it unfortunately suffered with quite a few problems. Don’t get me wrong they do get some things right and that’s definitely evident when it comes to the RPG mechanics that have been implemented. I must admit that I was surprised by the amount of depth that the RPG elements had and if they had a gentler difficulty curve then the elements would’ve been even better. Speaking about the difficulty curve it will no doubt cause you quite a few problems and when you combine it with the technichal issues the game suffers witth you end up getting frustrated a great deal. Some of the technichal issues the game has makes you not want to carry on and one particular issue that affects your progress is potentially game-breaking, which is unforgivable. It’s a shame because these aren’t the only problems the game suffers with because you will also have a few difficulties with the controls from time to time. These difficulties consist of unresponsive moments and at times the controls feel a little awkward and you can tell that the game was originally made for PC. Without a doubt these problems take away from the good things the game has to offer, and that’s a shame because in terms of the strategy aspects that are present they are actually very good and I definitely had fun planning my next moves. The fun factor however dwindles somewhat when you realise that the enemies you face don’t have a decent amount of variety and facing the same enemies time and time again does make things become quite tedious. One of my favourite things about the game is the presentation side of the game, and thankfully no problems occur here. They’ve done a very good job of capturing an old-school feel and when you combine the retro visuals and sound design together they do make things become more enjoyable from time to time. At the end of the day I so wanted Runestone Keeper to be a success on the Xbox One, but in the end the only feeling I got was that of disappointment. The game just has too many problems and there isn’t much in terms of content for you to get to grips with and this means that any enjoyment you get is incredibly short-lived. Fans of old school RPG’s will find a few aspects that will tickle their fancy, but unfortunately it just doesn’t get enough right to warrant a recommendation from me.
I rate Runestone Keeper 5/10.
Written by: gerrardnum8 (Dean Martin)
Developer: Blackfire Games
Publisher: E-Home Entertainment Development Co., Ltd
Release Date (Xbox One): April 25, 2018