- The tower defence mechanics have been implemented really well and when in full flow these mechanics shine bright in the gameplay.
- I was quite a fan of the presentation side of the game and in my opinion the visuals and sound design complement each other extremely well.
- There is a decent amount of enemies for you to face in the game and the best thing is that each enemy reacts differently and this variety keeps things fresh for longer.
- Technically the game holds up really well and I was especially impressed with how the controls performed throughout my time with the game.
- If played for long periods the game does get quite repetetive because there isn’t much in terms of variety when it comes to the gameplay.
- Unfortunately your teammate in the game is absolutely useless and they don’t really help you throughout, which is definitely frustrating.
- The levels in the game are a little on the basic side and the lack of variety in them means each level basically plays out the same way.
All in all tower defence game’s are not my most favourite game’s ever so sometimes I kinda go into playing them not expecting to enjoy them that much. Thankfully though ZAMB! Redux is a game I did have some enjoyment with and I think that’s mainly down to the game not just being about tower defense. It has quite a few different mechanics in play at the same time and despite it suffering with a few issues these mechanics made me forget about the game’s problems. As I said earlier I’m not a massive fan of the tower defence style but the tower defence elements actually feel different in this game so on the whole I actually enjoyed these elements. Unfortunately though the gameplay can get a little repetetive after a short while and this game is without a doubt best enjoyed when played in short bursts. I also recommend that you play with a friend as well because when play with the AI you will end up getting frustrated quite a lot. The main reason why you get frustrated is because the AI teammate they provide you with is absolutely useless and they don’t really do anything to help, which in turn means the game gets a lot more difficult. Thankfully though the technichal side of the game doesn’t cause you any problems and you will find that everything runs well here. I was especially impressed with the controls that have been implemented in the game because they remain tight and responsive throughout and aiming and killing enemies never becomes a problem. Speaking about the enemies there are a decent number of them for you to face and each enemy reacts and does things differently. This variety means when you play the game in short bursts you end up having more fun because fighting and defeating the enemies never seems to get dull, which is great. One place where I would’ve liked to have seen more variety though is in the level design. The levels all basically look the same and play out the same way and in my opinion I think the levels would have been better if they were made bigger because the small size of the levels can make things become more difficult quite quickly. One of my favourite things about the game was the presentation side of things. Don’t get me wrong the visuals and sound design aren’t going to win any awards anytime soon, but they don’t need to either because the visuals and sound design are fun and with the fun comes quite a bit of charm and that was more than enough for me. At the end of the day ZAMB! Redux isn’t the most enjoyable game I’ve ever played before but it did make me enjoy and appreciate the tower defence formula more and for that reason alone it gets a thumbs up from me.
I rate ZAMB! Redux 7/10.
Written by: gerrardnum8 (Dean Martin)
Developer: Nano Games
Publisher: Nano Games
Genre: Action/Tower Defence
Release Date (Xbox One): May 30, 2018