- I loved the presentation side of the game and I think they’ve captured the 70’s style in both the visuals and sound design extremely well.
- The story has an adult vibe to it and it did more than enough to keep me invested throughout my time with the game.
- Whilst the combat can be a real pain at times there is a decent amount of bosses for you tackle and each boss is packed with variety.
- The controls that have been implemented in the game are simply awful and the awkwardness of them will cause you a number of problems throughout.
- There is not much in terms of replayability present and once completed you’re highly unlikely to return back to the game.
- If you don’t like game’s that are overly difficult then you will hate this game because the difficulty can be off the charts at times.
- The combat is just not fun and in the end all it seems to do is frustrate you a great deal.
- In terms of content there isn’t a great deal available to you and this in turn harms the replaybility even further.
All in all I love Italian films and I would go as far to say that it’s probably one of my most favourite genre’s when it comes to movies. As you can imagine then I was quite looking forward to Milanoir bevause it looked like it had all the things I like about Italian films. Unfortunately though I was a little disappointed with the end product and whilst it had a couple of enjoyable aspects for me to get to grips with in the end it just had too many shortcomings and unfortunately that’s all I remembered about the game. It’s not all doom and gloom though because the story that’s in the game is actually pretty decent and kept me intrigued throughout my time with the game. In fact the story is the only thing that made me want to continue with the game because the gameplay has a myriad of problems which frustrated me to say the least. Whilst the game boasts some unique bosses it wasn’t enough to save the dull and boring combat. The combat also had the problem of being very difficult as well and when you combine this high difficulty with the dullness of it playing the game ends up being a real chore, which is a shame. Another thing that holds the combat back are the horrible controls. Aiming and shooting remained awkward throughout my playthrough and sometimes the controls didn’t even respond at all which in turn made me that frustrated that I nearly turned the game straight off. Unfortunately these issues don’t get any better at all so any good things the game gives you are forgotten quite quickly because of this. I did however end up completing the game despite the problems it suffers with and in terms of content there isn’t much for you to get through. This is probably a good thing because the content that is present doesn’t have much variety present in it at all. This lack of variety and lack of content means that in terms of replayability the game hardly has none and once you complete the game you’re highly unlikely to return back to it. Without a doubt my favourite thing about this game was the presentation side of things. Visually the game has a nice and gritty look to it and in a way it makes the story come alive a bit more. The sound design also makes the story come alive in a way and I must admit that I did enjoy the soundtrack included in the game. At the end of the day Milanoir has a great concept that probably garnered quite a lot of interest from quite a few people. Unfortunately though this great concept is lost quite quickly due to the game failing in a number of key areas and in the end I can’t recommend this game to you because it got more things wrong than it got right.
I rate Milanoir 4.5/10.
Written by: gerrardnum8 (Dean Martin)
Developer: Italo Games
Publisher: Good Shepherd Entertainment
Genre: Action Adventure/Role-Playing
Release Date (Xbox One): June 8, 2018