What I liked:
- There is lots of content to keep you satisfied for quite a while and the best thing is that each bit of content is packed full of variety.
- I thoroughly enjoyed the presentation side of the game because both the visuals and sound design have lots of character included in them.
- Technically the game holds up really well throughout your time with the game and I was especially impressed with how the controls performed at all times.
- There are quite a few different weapons for you to use and lots of different enemy variants for you to use them on.
- The gameplay has lots of different and interesting mechanics in play at the same time and when in full flow these mechanics make things become a very addictive experience.
- In my opinion they’ve got the gameplay balance nailed down perfectly because they’ve made the game both fair and challenging at the same time.
What I didn’t like:
- Whilst the game has a decent story I just didn’t think it had enough and in the end you start to realise that the story is a little on the bare side.
Does Dead Cells do enough to get a recommendation from me?
All in all Dead Cells is one of the most interesting and exciting game’s I’ve experienced so far this year and I don’t mind admitting that I didn’t expect to enjoy the game as much as I did. There is just so much that stands out in this game that’s it hard to pick what my favourite thing was, which obviously isn’t a bad thing at all and in the end as far as rogue-like adventures go this is up there with the very best and even if you only have a slight interest in this specific genre then Dead Cells definitely has to take a place in your game library.
I rate Dead Cells 9/10.
Written by: gerrardnum8 (Dean Martin)
Developer: Motion Twin
Publisher: Motion Twin
Genre: Action Adventure/Platformer
Release Date (Xbox One): August 7, 2018