What I liked:
- The presentation side of the game is actually pretty decent and whilst it doesn’t have a ton of depth to it both the visuals and sound design add a little something to the gameplay.
- In terms of content the game has a decent amount for you to get to grips with especially if you’re one of those people who like to obtain perfection.
- There’s a decent amount of variety present in each of the levels and the obstacles within the levels require a little bit of thought to get past when trying to complete a level.
What I didn’t like:
- It gets repetitive and frustrating quite quickly so I recommend that you only play the game in very short bursts.
- I found the controls that had been implemented caused me problems throughout because I never felt in full control of my robot.
- Technically the game suffers with a few issues every now and then which is unacceptable in my opinion because there isn’t really much to the game.
- The difficulty curve gets too unforgiving too quickly and I often found that the game’s design choices also worked against me for the most part as well.
- Everything felt luck based and this meant that having a high amount of skill didn’t matter at times.
Does Crashbots do enough to get a recommendation from me?
All in all if I had to describe Crashbots with just one word that one word would definitely be frustrating. As you can imagine then this game tested by patience immensely and whilst it did have a little bit of fun present at first this fun didn’t last very long at all. At its core then this game is basically a speedrunner and your main aim is to get to the finish line whilst being attacked by various obstacles along the way. Sounds simple doesn’t it? Unfortunately that isn’t the case because the difficulty curve is a nightmare almost immediately and everything pretty much feels unfair because of that. The controls don’t help matters either because the lack of responsiveness within them meant that I never felt in full control of my robot and this gave the game even more of a frustrating vibe which wasn’t good at all. Technically the game also suffers with a few issues and even though the issues aren’t game-breaking in the sense they do still take away from your overall enjoyment. In terms of getting things right Crashbots does have a few plus points such as a nice presentation style and plenty of content to work through. The problem is that playing through all of this content is a chore due to the repetitive and frustrating nature of the game. At the end of the day then Crashbots is a game that I can’t recommend and the main reason why I can’t recommend it is because all the game seems to deliver to you is tedious frustration. This then means the fun and rewarding feeling you get every now and then gets lost quickly and unfortunately you never get it back.
I rate Crashbots 4.5/10.
Written by: gerrardnum8 (Dean Martin)
Developer: Neonchimp Games
Publisher: Sometimes You
Release Date (Xbox One): May 1, 2019