What I liked:
- I really enjoyed the hand-drawn art style because it does give the gameplay some charm and the accompanying sound design isn’t too bad either.
- The gameplay features different genres and mechanics and when they combine together you find that the gameplay has quite a bit of depth to it.
- There’s a huge amount of monsters you have to get to grips with and defeat and this does keep the gameplay fresh and interesting for longer.
- In terms of content the game has a decent amount for you to sink your teeth into and it features enough variety to keep you coming back for more.
What I didn’t like:
- Whilst the game has a story I really couldn’t get attached to it because the game’s translation is poor to say the least.
- The difficulty curve within the game can be a real problem at times so expect to die a lot and expect to experience quite a bit of frustration.
- If you’re a newcomer to the genre then you’ll find understanding what to do in the tutorials to be almost impossible which will no doubt be off-putting for some.
Does DragonFangZ: The Rose & Dungeon of Time do enough to get a recommendation from me?
All in all games that combine a number of genres together are very fun if done right but if they aren’t done right then they do have the tendency to fall flat on their face due to having too much on their plate so to speak. Thankfully DragonFangZ: The Rose & Dungeon of Time doesn’t fall flat on its face but it’s still far from the perfect experience. It does however get more right than it gets wrong and one of the big things it does get right is variation. Throughout the content then you’ll bump into this variation and this is pretty impressive because in terms of content the game has quite a bit for you to get to grips with and the impressiveness is further enhanced because it manages to combine the different genres and mechanics really well. Learning about these different mechanics though is rather difficult because the translation is poor to say the least. Unfortunately the translation also affects the story as well and this in turn meant that I was never fully allowed to become immersed in the story which is a shame because the presentation side of the game is something that ticked a lot of boxes for me. This in turn gave me a reason to carry on then and I’m glad I did because defeating the various enemies was fun and most important of all pretty rewarding. Prepare yourself for a very challenging time when defeating the enemies though because the difficulty curve can be very unforgiving to say the least. At the end of the day then DragonFangZ: The Rose & Dungeon of Time would’ve definitely got a higher score from me if I could’ve understood certain things more but even though the translation to English was a problem for the most part it still had enough going for it to get a small recommendation from me because I’m sure fans of games of this ilk will find something for them within this game.
I rate DragonFangZ: The Rose & Dungeon of Time 6.5/10.
Written by: gerrardnum8 (Dean Martin)
Developer: Toydea Inc.
Publisher: Toydea Inc.
Release Date (Xbox One): May 10, 2019